Launchers Zombies Info


CIGMA 2B

- Explosive AoE 9m
Ornot 2B - Full Auto, increased zoom and variable zoom, faster reload speed - Reduced AoE. 5.7m

Base Weapon Pack-a-Punch'd Weapon
1/6 3/12


HE-1

Base Weapon Pack-a-Punch'd Weapon
1/6 -


Specials Zombies Info


Sirin 9mm

Magazine Modifications

Opening Statement
Base Weapon Pack-a-Punch'd Weapon
No Attachment 32/192 64/384
Exteneded Mag I 40/192 80/384
Fast Mag I 25/ -


D1.3 Sector

Circular Logic - The D1.3 Sector is a unique weapon within Zombies. As due to the nature of the blades, each of the three variants the weapon possess can massively change how the weapon functions. Without any of the Magazine attachments, the D1.3 Sector features a high penetration sawblade that is able to penetrate a large amount of zombies without damage loss. However, this is countered by if the shot does not kill, as the blade itself will instead stop at the zombie left alive. If the shot impacts any surface, it will imbed itself within it, rather than penetrating any further. The Ricochet Blades attachment instead entirely removes the D1.3 Sector's ability to penetrate through zombies, rather giving it the ability to ricochet off surfaces, which include that off enemies. This comes at the cost of a much reduced damage output. - Hipfire does not count for hipfire S.A.M. challenges.

Magazine Modifications

Base Weapon Pack-a-Punch'd Weapon
No Attachment (Has penetration 8?, works on kills only) 150 > 900 Crits on Aboms (Needs testing on bosses and other elites) penetration without killing? Least on elites 5/25 15/60
Explosive Blades (Able to crit but it's 1x multi, same damage, AoE 4.7m, follows normal weapon damage model so doesn't have armour penetration) 4/20 14/56 (Retains same AoE in pack)
Ricochet Blades 100 > 600 base PaP 8/40 18/72